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I'm Calvin.

Experience

Game Designer

Paladin Studios

Sept 22’ – Apr 24’, The Hague

  • Designed Levels for Cut the Rope: Remastered Live-Ops.

  • Designed Boardgame Layouts.

  • Designed & documented current & future Live-Op features.

  • Gameplay and economy balancing.

  • Conceptualized & Developed game concepts.

  • Collaborated with cross-functional teams to iterate on game concepts for external partners. 

Titles include: “Cut the Rope: Remastered (Apple Arcade), Numerous Ideation projects & multiple internal Game jams.


Junior Game Designer
Azerion B.V

Apr 21’ – Sept 22’, Amsterdam

  • Conceptualized game ideas.

  • Designed Live-Op features for existing titles.

  • Wrote detailed Game Design documentation.

  • Designed complex levels for platformers.

  • Designed wireframes and mockups.

Titles include:“Operate Now: Hospital, Dynamons World, Mahjong Crimes, Smurfs, Pou, Vex and many more.”


Junior QA Specialist
Azerion B.V

Mar 20’ – Apr 21’, Amsterdam

  • Gameplay tested live events.

  • Reviewed live events for optimization.

  • Bug testing.

  • Created bug reports.

  • Tested Ad implementation for devices and portals.

Titles include: “Governor of Poker 3, Monopoly Poker, Uphill Rush Water Park Racing, Troll Face Quest series, Saras Diner: Merge Farm and many more.”



Game Design Intern
Azerion B.V

Oct 19’ – Mar 20’, Amsterdam

Education

B.A (Hons) Game Design & Production (2.1)

University of Abertay Dundee
Scotland
2016 – 2019

Expertise

Creative Thinking, Concepting, Design, Level Design, Game Mechanics, UX & UI, Free-to-Play, Wireframing, Typography

Tools

Unity, Adobe Creative Suite, Figma, Google Workspace, JIRA, Confluence, Unreal 4, 3DS Max, TestRail and GitHub.

Contact

Email - calvinangove@gmail.com
LinkedIn - Linkedin.com/in/calvin-angove

Tel - (+31) 06 18 03 61 00

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