I'm Calvin.
Experience
Game Designer
Paladin Studios
Sept 22’ – Apr 24’, The Hague
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Designed Levels for Cut the Rope: Remastered Live-Ops.
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Designed Boardgame Layouts.
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Designed & documented current & future Live-Op features.
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Gameplay and economy balancing.
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Conceptualized & Developed game concepts.
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Collaborated with cross-functional teams to iterate on game concepts for external partners.
Titles include: “Cut the Rope: Remastered (Apple Arcade), Numerous Ideation projects & multiple internal Game jams.
Junior Game Designer
Azerion B.V
Apr 21’ – Sept 22’, Amsterdam
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Conceptualized game ideas.
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Designed Live-Op features for existing titles.
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Wrote detailed Game Design documentation.
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Designed complex levels for platformers.
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Designed wireframes and mockups.
Titles include:“Operate Now: Hospital, Dynamons World, Mahjong Crimes, Smurfs, Pou, Vex and many more.”
Junior QA Specialist
Azerion B.V
Mar 20’ – Apr 21’, Amsterdam
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Gameplay tested live events.
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Reviewed live events for optimization.
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Bug testing.
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Created bug reports.
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Tested Ad implementation for devices and portals.
Titles include: “Governor of Poker 3, Monopoly Poker, Uphill Rush Water Park Racing, Troll Face Quest series, Saras Diner: Merge Farm and many more.”
Game Design Intern
Azerion B.V
Oct 19’ – Mar 20’, Amsterdam
Education
B.A (Hons) Game Design & Production (2.1)
University of Abertay Dundee
Scotland
2016 – 2019
Expertise
Creative Thinking, Concepting, Design, Level Design, Game Mechanics, UX & UI, Free-to-Play, Wireframing, Typography
Tools
Unity, Adobe Creative Suite, Figma, Google Workspace, JIRA, Confluence, Unreal 4, 3DS Max, TestRail and GitHub.
Contact
Email - calvinangove@gmail.com
LinkedIn - Linkedin.com/in/calvin-angove
Tel - (+31) 06 18 03 61 00